Game Audio 201
Creating Music For Games
David Earl • 29 videos • 121 minutes •
Do you want to know how to compose music for games? Would you like a piece of a 50 billion dollar industry? If so, put down your game controller and pay attention to the monitor, because the talented and entertaining David Earl is here to teach you how it’s done!
“There are some good ideas here, but the course is heavily focused on Logic Pro (even though it's not mentioned in the title) and if you use a different DAW you'll waste some time skipping through part...”
“Very interesting and informative course. Tutor friendly and knowledgeable. I think people would need to know a bit about Logic beforehand as they might not understand some of the content. ”
— Dee Blackmore
Well, let’s start composing! First you learn how to design loops. Now these aren’t just simple beats, dude! These are skillfully created loops that evolve, expand and interact with each other and the game in complex and creative ways!
Next up you learn how to create what David calls "Dynamic Music Scores and Themes" that incorporate ever-changing tension levels. These powerful music arrangement and orchestration techniques are the bread-and-butter of every successful game composer. Understanding how to compose and manipulate these techniques and the music that they embody allows you to accentuate the action, motivate the player and enhance the overall game experience.
The last section in this amazing course is all about implementation. You learn all about different game states and how to create the essential transitions that tie them all together. You also get a ton of information on cue prep, mock-ups, 3D music emitters, FMOD and so much more.
So stop playing games and start composing music for games because, quite frankly, that’s where the money is! Read More...
1A History of Games: Early Games (03:44)Preview
- 2A History of Games: Composers in 8bit (04:18)
- 3A History of Games: 16bit and Beyond (04:55)
- 4Relationships between Composers and Developers - Par... (03:56)
- 5Relationships between Composers and Developers - Par... (04:08)
- 6Creating Loops: The Pulse (04:43)
7Creating Loops: Keeping Things interesting (04:01)Preview
- 8Creating Loops: Adding Ornaments (03:51)
- 9Creating Loops: Adding Sparse Elements (02:58)
- 10Creating Loops: Adding Drums (03:48)
- 11Tension Levels: Creating Iterations (03:00)
- 12Tension Levels: Unique Synthesis (04:19)
- 13Tension Levels: Creative Reverb (03:14)
- 14Tension Levels: Creating Tension Level 2 (03:52)
- 15Tension Levels: Creating Tension Level 3 (04:59)
- 16Tension Levels: The Importance of Modulation (04:21)
17Creating Concurrent Themes (04:16)Preview
- 18Making Music for a Side Scroller - Part 1 (04:03)
- 19Making Music for a Side Scroller - Part 2 (03:25)
- 20Exploring Stealth and Evade Game State Changes (04:40)
- 21Creating Transitions (03:46)
- 22Previewing Game State Changes Using Touch Tracks (04:20)
- 23Previewing a Dynamic Score (05:28)
- 24Preparing Cues for Real Time Parameter Control (04:51)
- 25Mocking up Real Time Parameter Control in Logic - P... (04:58)
- 26Mocking up Real Time Parameter Control in Logic - P... (02:54)
- 27Creating 3D Music Emitters (04:45)
- 28Introducing Cues to FMOD (03:43)
- 29Hearing Cues in a Sandbox in 3D (04:59)
There are some good ideas here, but the course is heavily focused on Logic Pro (even though it's not mentioned in the title) and if you use a different DAW you'll waste some time skipping through parts. The rest of it could have been covered in about half the time, as the author meanders around his DAW a lot.
Very interesting and informative course. Tutor friendly and knowledgeable. I think people would need to know a bit about Logic beforehand as they might not understand some of the content.
Thanks a lot Mr Earl for this excellent course. This is a perfect introduction in the world of creating music for games. I am looking forward to some others discussing in detail topics such as complete workflow or advanced techniques (mixing, mastering, bouncing). And by the way, the loop you just created for this course is really great ! :-)
Nice introduction into audio for games. I think to start with a video game history is really smart. Lots of examples for suitable moods. I am more interested in the first few chapters, cause the last ones are getting to much in detail and for me as a non game audio designer not so relevant.
Excellent course! Straight and "to the point" tutorials. I would certainly recommend this course to anyone looking at getting into game audio as long as you use Logic. It would be really nice if this course could also be done in Reason or Ableton (or even in Pro Tools). Thanks!
Very good tutorial, specially if Logic is your main DAW. Earl is an excellent teacher and I learned many useful things with this tutorial. Highly recommended if you´re new to game audio.
This course is a good introduction to composing music for games. A couple things that are missing for me is detail around producing loops that work and composing to specifications. Still, it's a good introduction, I learned a lot, and it was time well-spent.
Interesting look into the thought process of making music for games, including managing sounds in 3D environments and sound layering. Cool stuff!
Great demonstration of game music arrangement and philosophy. Logic Pro environment window tutorials for game states was an added bonus that would make a great lesson in itself.
The best video tutorial about game music implementation every seen in my entire life. David did a really great job explaining in a simple way how the things work. Thanks a lot David. :)
I do this professionally, but this helped me to fill in a ton of gaps. Excellent.
I really enjoyed this course! Anybody interested in making music for games should watch this course and learn a few things. Thanks David!
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