Game Audio 101
Demystifying Game Audio
Steve Horowitz & Scott Looney • 31 videos • 131 minutes •
Calling all composers and audio experts! If you're looking to have a career in Game Audio, this course is required viewing!
“Excellent. A thorough and intelligent overview of game audio. Highly useful”
“This course covers not only game audio, but also a little bit of gaming history. It offers an overview of what should be considered and not how to produce the perfect game score. There's plenty of his...”
What's the fastest growing segment of the entertainment industry? GAMES! Last we looked, the video game industry's revenue was about $50,000,000,000 (that's $50 billion!) and we think a chunk of that should be in your pocket! To get a piece of that prize you'll need the audio skills and business smarts to succeed! That's exactly why we've created this series of courses – because you've got to know all this important stuff if you're looking to be in the business of creating music and audio for games!
Follow along as game industry expert Steve Horowitz (the other Steve H!) takes you through a Game Audio masterclass beginning with a complete history of the industry. From there, this course proceeds to gives you a breakdown of who does what in the game industry and explains where you, – the audio experts – fit in. You'll also learn who you'll need to take out to dinner to get the gig! Then, in the final section of tutorials, Steve dives into an overview of the mega-pack of technical knowledge you need to know to get you gaming your audio in no time flat!
So put your game controller down and start learning how to be a creator of games, not just a consumer of games!
But this course is just the beginning. Be sure to check out all of our courses on Game Audio and everything else audio in our ever-expanding library!
- 2Careers In Game Audio? (04:27)
- 3The Game Market (03:39)
- 4Video Game Structure & Platforms (04:11)
- 5Categorizing Games (03:48)
- 6Game Genres & Styles (06:11)
- 7Managing Game Audio Assets (04:22)
- 8Audio History & Development (04:35)
- 9Size vs. Quality (04:24)
- 10Compression, FM Audio & MIDI (04:22)
11Audio File Formats (05:48)Preview
- 12Game Production Roles (03:50)
- 13Audio Production Roles (03:45)
- 14Music Production Roles (03:41)
- 15Importance of Game Audio (03:51)
- 16Game Audio Subcategories (04:01)
- 17Ask Questions (05:09)
- 18Game Music Can... (02:35)
19Prehistory, Arcade & Early Consoles (03:18)Preview
- 201980s & MIDI (03:36)
- 21Today's Offerings (02:37)
- 22Cinematic's and Loops (05:29)
- 23Transitions (07:07)
- 24Interactive vs. Adaptive Music (05:25)
- 25Applying Adaptive Music Concepts (03:18)
- 26All About Middleware (06:26)
- 27Voice Over Can... (02:41)
- 28VO Producer, Agent & VO Talent (07:16)
- 29The VO Engineer (04:18)
- 30VO Editing & Mastering (03:34)
- 31Wrapping It Up (01:26)
Excellent. A thorough and intelligent overview of game audio. Highly useful
This course covers not only game audio, but also a little bit of gaming history. It offers an overview of what should be considered and not how to produce the perfect game score. There's plenty of historical and theoretical background to get motivated why game audio can be your step into business. Great!!
Steve Horowitz & Scott Looney remove the chains from the doors of game audio, revealing the inner works and potentials that exist. In one phrase, "Eye opener" Ty, MPV!
"Game Audio 101 - Demystifying Game Audio" is a great introduction into the world of audio for the gaming industry. It covers variety of topics from some history and background, the way sound works in games and the challenges to be considered when it comes to memory usage. Also the different roles and positions and who is who in a typical game production team, all of this definitely needed information if you want to know how it all works and one day maybe be part of it. For the professional music composer who so far only had to deal with "linear media" such as film or television, this course will be very informative too since it shows how different the planning and implementation of a score for video games is. The whole course is going to make you feel like you are in a class room, given the fact that it's all Powerpoint based presentation. Lots of useful material is covered here for variety of audiences. Truly a 101 course.
great course in audio for gaming. At the end of this course i will be watching more video about this & hope that in the future more will come. As a music composer, i find this really interesting. Would love to do a scoring on a game one day in the future. A quick question though, it unrelated to the topic but could you guys do a auto hide on the player because sometimes when in full screen some of the words at the bottom gets cut off. hope you fix it. "Thanks & Peace"
Great 101. Ideal way to show people the difference between Game Audio and 2D Media Sound.
Good intro into styles/formats/roles etc. that you'll need to know to get involved in the game audio world. Looking forward to the next in the series.
Great course!! Interesting facts and theory about how the gaming industry works with music producers, as well as tips and tricks that everyone needs to know!
Good breakdown of game audio. I found the information on industry conventions and roles especially useful.
The general overview topics were very well covered including the historical background on game audio. Ironically the weakest aspect was the VOs on the course didn't sound well produced/mastered :)
This course was a great introduction into game audio. It provided a valuable overview into game audio and the various stages of the process and jobs associated with it.
This was all very new and informative to me. I think anyone who has not worked on audio in the gaming world can benefit from watching this tutorial!
I have experience in the film and tv industry and this course showed practical and informative differences between music for games and music for film.
Like it says on the tin, this tutorial delves in to the workings of the Audio for Games industry. By laying out the different roles required in this field, the unique skills needed and explaining all the technical jargon, Steve H and Scott L have produced a fantastic overview of the industry in which they work. I would highly recommend this to anybody with an interest in gaming or a career path in music production. It covers all the bases.
This is a great introduction to how game audio works. The basics are all covered pretty well and, despite having already some experience with game audio, some loose ends have been tied up for me. I think one piece that might be missing is career advice, which I felt was alluded to but not explained. Specifically, developing relationships with developers, which I find is a unique challenge for audio professionals due to the sheer ubiquity of our presence in comparison to other disciplines.
after listining to the whole video tutorial , i full understand the theory brhind the games industry, and some terms were new to me.. but to be honest i expected to have some "what to do, how to ,avoid this , tips how to create sound in general" but unfortunately were nothing mentioned about how to start ..?? I would be glad if there will be 10 minutes of hat to take in account when creating sounds for games and a list of tips , tools , to show an example ?? a tour
This tutorial provides a very good overview of audio and music for video games and includes creative, technical, and business considerations that go into the process of developing and implementing them. It is by no means a comprehensive guide. In fact, it's relatively brief, compared to some of the in-depth tutorials I've watched for Logic Pro and other audio production software. Nevertheless, the information provided is clear and logically organized, and the expertise of the presenters is evident. The one piece of criticism I have about this tutorial is that doesn't give many actual examples of game sound or music. Yes, it refers to specific games from time to time and how they use sound, but you rarely actually HEAR any examples. Admittedly, there are only a few places where I felt the presentation suffered for this omission (ex: the section on interactive and adaptive audio and music), and I imagine examples were left out for license/copyright reasons, but it is a bit of a detractor for me. All in all, I'd call this a great introduction to game audio. It doesn't give very much how-to information about creating music or audio, but it provides a strong background on the topic that will serve as a good jumping off point for someone who wants to get involved in the business. I'm coming from a background in music composition and I've recently decided to pursue opportunities in the video game industry, so this is just what I needed.
Not sure how long this was in the works for, but I literally sent an email about this in the last few months. This goes to show everyone, MPV is a site that listens to user feedback and constantly builds on it. I've watched about a quarter of this so far, and it's amazing and well constructed. I've always enjoyed steve h's input, and now that I just took a job as an audio person for a small game company, I REALLY NEEDED THIS!!! Thank you so much.
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