Game Audio 102
Implementing Audio in Unity
Steve Horowitz & Scott Looney • 26 videos • 125 minutes • ![]()
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Game Audio is surround sound on steroids! Learn Unity with Scott Looney as you get injected into the exciting world of 3D audio for games!
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“It covers a lot of what you'll need to get up and running in Unity 3.5. I think that Unity 4.0 has the same basic audio inside of it, so it should work there as well. You will probably need a gene...”
— Good coverage of audio in Unity
Status:
Available | Released: Oct 23rd, 2012
Game Audio is multidimensional. It is constantly changing perspective and shifting emotional intensity based entirely upon the interactivity of the end user – at least that's how it seems. In reality, the game audio designer invents this virtual end user experience by mastering and implementing a stunning array of software tools and audio techniques.
This is a new way of thinking about sound and music, and it's unique to this genre's virtual audio world. So where do you begin? Well, like any other skilled endeavor, you've got to master the tools of the trade. That's where Unity comes in! Unity is an amazing, self-contained game designer’s universe where every aspect of a game, including audio, can be designed, controlled and set into motion!
This course, by Unity master Scott Looney, gives you a great introduction to how Unity manipulates audio and, BTW, it's pretty deep!
Scott starts off this course by showing you Unity in action. He takes you on a virtual fly-through, explaining, all along the way, the basics of Unity’s sonic manipulation toolkit. Throughout this 27-tutorial exploration you'll learn all kinds of techniques like: constructing Ambiences, Reverb Zones, Sound and cool Music Triggering Techniques and even some pretty advanced Scripting. So plant yourself into your most comfortable chair and watch, listen and learn how you can implement audio in Unity!
Be sure to keep checking back as we continue to expand our collection of groundbreaking courses in Game Audio! Read More...
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1Introduction (04:14)Preview

- 2Downloading & Installing Unity (02:45)

- 3The Unity Project (04:19)

- 4Importing your Assets (05:24)

- 5Audio Source vs. Audio Listener (05:18)

- 6Flythrough Mode (07:05)

- 7More Audio Source Config. (03:15)

- 8More Ambiences & Saving Settings (05:02)

- 9Arrays & First Person Controller (04:08)

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10Reverb Zones (06:57)Preview

- 11Scripting in Unity (06:31)

- 12Using Variables in Your Scripts (05:47)

- 13Setting Up a Trigger (06:38)

- 14Using 'OnTriggerExit' (03:57)

- 15Turning an Object On & Off (06:29)

- 16Booleans & Conditionals (07:30)

- 17Triggering Random Music Clips (03:42)

- 18Setting Up a Remotely Triggered Sound (04:11)

- 19Why Messaging Is Important (06:08)

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20Music Triggering in a Game (02:53)Preview

- 21Testing the Music Scripting (03:31)

- 22Troubleshooting & Best Practices (04:33)

- 23The WebPlayer Build (03:19)

- 24Testing & Reducing Your Build Size (03:08)

- 25Learning More On Unity (06:44)

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